Open Source Arms

This has been around for a little while, but I just heard about it this morning: Open Source Prosthetics. It seems like the perfect application of open source principles and ideology to hardware. Prosthetics users exist in one of the many niche medical markets not sufficiently supported by the industry. Their needs are very specific and it is often not profitable for large companies to concentrate on the unique needs of few. Open source principles, the massively collaborative nature of the internet, and rapid manufacturing techniques will open up hardware markets, “filling the needs of niche communities like amputees or developing
technologies that are societally beneficial but were previously
considered unprofitable (quoted from here).” With the Open Source Prosthetics Project, we’re now seeing regular do-it-yourselfers, engineers, and hobbyists who depend on prosthetics coming up with innovations that will change their lives.
Additionally, this project reflects the larger DIY and openness trends we’re seeing on the internet, as well as the idea discussed here that customers will threaten every producer. All of this is bolstered by the sense of honesty, approachability, and humor shown on the project’s site–Their slogan is “Prosthetics shouldn’t cost an arm and a leg,” and they have a discussion topic called “Pimp My Arm.”















November 11th, 2007 at 9:01 pm
Brian -
Got a link to this post from Jeremy. Thanks.
http://groups.google.com/group/openprosthetics/web/open-myoelectric-platforms contains a concept for using the Bug as a signal processor and controller for a mechatronic arm.
We’d love to tell you guys more about the idea.
Thanks,
Jon Kuniholm
Open Prosthetics Project
November 12th, 2007 at 11:55 am
Hey,
That’s a great link, and great idea for a use of the BUG. When I first heard about you guys (I think it was on NPR), I naturally thought you were kindred souls.
The BUG seems to foster all sorts of wonderful ideas, but yours is definitely one of the best I’ve seen. When the hardware is released, the specifications for the connectors will be available as well. You would be able to design a prosthetic that the BUG could mount right into!
Anyway. It sounds like you’re already in contact with Jeremy. I look forward to seeing your ideas come together around the BUG.