<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bug Blogger &#187; Web/Tech</title>
	<atom:link href="http://bugblogger.com/category/webtech/feed/" rel="self" type="application/rss+xml" />
	<link>http://bugblogger.com</link>
	<description>The Bug Labs blog</description>
	<lastBuildDate>Tue, 17 Jan 2012 02:18:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Housekeeping: moving our RSS feed</title>
		<link>http://bugblogger.com/housekeeping-moving-our-rss-feed-143/</link>
		<comments>http://bugblogger.com/housekeeping-moving-our-rss-feed-143/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 15:31:53 +0000</pubDate>
		<dc:creator>Jeremy Toeman</dc:creator>
				<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://bugblogger.com/?p=143</guid>
		<description><![CDATA[This is a quick update, could probably have done it in 140 characters or less, but since I may be verbose, why not?  When the blog was first launched (on Typepad), the RSS feed was autocreated, with the following URL: http://feeds.feedburner.com/typepad/buglabs/bugblogger.  Odd one, ain&#8217;t it?  Anyhow, we&#8217;ve updated, and while the old one is still [...]]]></description>
			<content:encoded><![CDATA[<p>This is a quick update, could probably have done it in 140 characters or less, but since I may be verbose, why not?  When the blog was first launched (on Typepad), the RSS feed was autocreated, with the following URL: http://feeds.feedburner.com/typepad/buglabs/bugblogger.  Odd one, ain&#8217;t it?  Anyhow, we&#8217;ve updated, and while the old one is still alive, please update your reader to point to our new (and improved?) feed here: <a href="http://feeds.feedburner.com/bugblogger/rss">http://feeds.feedburner.com/bugblogger/rss</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://bugblogger.com/housekeeping-moving-our-rss-feed-143/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BugBlogger.com has moved to Wordpress!</title>
		<link>http://bugblogger.com/bugbloggercom-has-moved-to-wordpress-126/</link>
		<comments>http://bugblogger.com/bugbloggercom-has-moved-to-wordpress-126/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 23:00:46 +0000</pubDate>
		<dc:creator>Jeremy Toeman</dc:creator>
				<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://bugblogger.com/?p=126</guid>
		<description><![CDATA[I&#8217;m very happy to say that we&#8217;ve moved the blog to the Wordpress platform.  I&#8217;ve been a big fan of WP since I first started my own blog there years ago (after a short-lived stay at the earliest version of blogger.com).  In context to Bug Labs, I think it&#8217;s a very &#8220;fitting&#8221; choice. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very happy to say that we&#8217;ve moved the blog to the <a href="http://wordpress.org/" target="_blank">Wordpress platform</a>.  I&#8217;ve been a big fan of WP since I first started my own blog there years ago (after a short-lived stay at the earliest version of blogger.com).  In context to Bug Labs, I think it&#8217;s a very &#8220;fitting&#8221; choice.  Here&#8217;s why:</p>
<ol>
<li>Both are built using open source technologies and ideals</li>
<li>Both use the <a href="http://codex.wordpress.org/License" target="_blank">GPL</a></li>
<li>Both start good but get tremendously better with a <a href="http://wordpress.org/extend/" target="_blank">developer community</a></li>
<li>Both are fully extensible, with practically no limitations to the final product (Guy Kawasaki launched a business, <a href="http://truemors.com/" target="_blank">Truemors</a>, purely by customizing wordpress!)</li>
<li>Both are &#8220;blank canvases&#8221; for creation, which could result in a <a href="http://buglabs.net/applications/SnapAndShakeSlideShow">motion-controllable slideshow playback device</a> or&#8230; <a href="http://icanhascheezburger.com/" target="_blank">pictures of cats with bizarre captions</a></li>
</ol>
<p>We&#8217;re working the kinks out of the system now, so you may see an oddity here or there (if so, please do leave a comment on this post!).</p>
]]></content:encoded>
			<wfw:commentRss>http://bugblogger.com/bugbloggercom-has-moved-to-wordpress-126/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Marketers Hate You</title>
		<link>http://bugblogger.com/marketers-hate-you-20/</link>
		<comments>http://bugblogger.com/marketers-hate-you-20/#comments</comments>
		<pubDate>Mon, 12 Mar 2007 17:05:58 +0000</pubDate>
		<dc:creator>Brian Ballantine</dc:creator>
				<category><![CDATA[Control]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Freedom]]></category>
		<category><![CDATA[Power to the People]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://bugblogger.com/?p=20</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s ok, they hate me too.&nbsp; I can tell that marketers hate us because<br />
they are constantly attempting to distill whatever demographic we<br />
belong to into simple slogans, product lines, and ad campaigns.&nbsp; To<br />
them we are merely consumers: giant wallets with tiny brains and no<br />
free will; sheep, to be herded into groups and manipulated en masse.</p>
<p>Case in point is Calvin Klein&#8217;s new fragrance for hip twenty-year-olds called CK in2u, which I read about in the <a href="http://www.nytimes.com/2007/03/08/fashion/08CALVIN.html"><span style="font-style: italic;">New York Times</span></a><br />
last week.&nbsp; CK in2u is the successor to the wildly successful CK-1<br />
which was popular in the mid 90&#8217;s.&nbsp; Calvin Klein is courting a<br />
demographic they call the technosexual.&nbsp; It&#8217;s a self-serving label.<br />
Sex is easy to wrap up and sell.&nbsp; Calvin Klein has access to beautiful<br />
models and can capitalize on the implicit promise that if you use CK<br />
in2u, <span style="font-style: italic;">you&#8217;ll get some</span>.<br />
According to the <em>New York Times</em>, &quot;A typical line from the press<br />
materials for CK in2u goes like this: &#8216;She likes how he blogs, her<br />
texts turn him on. It’s intense. For right<br />
now.&#8217;&quot;&nbsp; This is fantasy and the DIY generation, the &quot;technosexuals&quot;,<br />
won&#8217;t buy it.</p>
<p>Technically<br />
savvy twenty-somethings are just too well informed for such an obvious<br />
and insulting ad campaign.&nbsp; They can learn about <a href="http://en.wikipedia.org/wiki/Neil_Postman">Neil Postman</a> with a<br />
quick search of Wikipedia and corporate <a href="http://www.rushkoff.com/mediavirus.html">viral ad<br />
campaigns</a> are old news.&nbsp; They will not have their <a href="http://en.wikipedia.org/wiki/Manufacturing_Consent:_The_Political_Economy_of_the_Mass_Media">consent manufactured</a> by ads<br />
featuring gaunt teenage models.&nbsp; They want to think, not to be thought<br />
for.</p>
<p>Mostly, though, they want control&#8211;control over the<br />
product, the style, and the message.&nbsp; This is something that we will<br />
talk a lot about in this blog.&nbsp; The technically savvy are all about<br />
control.&nbsp; It&#8217;s not about group or demographic ownership, but personal<br />
ownership.&nbsp; They blog because they want to get their voice out there.<br />
They think they are unique.&nbsp; Their community participation is bottom-up<br />
whereas ad campaigns like that of CK in2u are top-down.</p>
<p>How you<br />
open up a fragrance line, I don&#8217;t know.&nbsp; I write software and in<br />
software it&#8217;s easy (open source and public API&#8217;s for example).<br />
However, one way to get started in both product categories is to be<br />
less hostile towards the purchaser.&nbsp; Treat them more like producers<br />
than consumers.&nbsp; Don&#8217;t distill their motivations into sex and only<br />
sex.&nbsp; Let them create their own real groups instead of joining some<br />
make-believe idealized club.&nbsp; Finally, don&#8217;t hate the people who you<br />
want buying your products.&nbsp; They know all the tricks and they can smell<br />
the hatred a mile away.</p>
]]></content:encoded>
			<wfw:commentRss>http://bugblogger.com/marketers-hate-you-20/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s the Humanity?</title>
		<link>http://bugblogger.com/wheres-the-humanity-11/</link>
		<comments>http://bugblogger.com/wheres-the-humanity-11/#comments</comments>
		<pubDate>Thu, 22 Feb 2007 14:44:13 +0000</pubDate>
		<dc:creator>Brian Ballantine</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://bugblogger.com/?p=11</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>If you are a <a href="http://scobleizer.com/2007/01/26/windows-vista-vs-mac-osx-the-two-hour-definitive-word/">Windows</a> user then you might not believe me, but I have found the human factor in software.&nbsp; The first inkling of this discovery was when someone plainly said to me, &quot;well, you work with people, don&#8217;t you?&quot;&nbsp; I had just said that I thought software development wasn&#8217;t human enough.&nbsp; I don&#8217;t really even know what I meant by that.&nbsp; It was a hard-to-describe feeling, but my friend saw right through it.&nbsp; He reminded me that I do work with people, and it&#8217;s one of the best things about my job.</p>
<p> As soon as I saw one byte of humanity, I started seeing more.&nbsp; It occurred to me that the purpose of most software is to interface humans with very powerful thinking machines.&nbsp; The best software for humans is the kind where the interface is complimentary and not adversarial.&nbsp; When it comes down to it, making machines more human is the end-game for software engineers. Then there is the communicative nature of the internet which has fed the social nature of the web.&nbsp; When it comes to the web, it&#8217;s all about connecting humans&#8211;to their media, to the things they want to buy, and more and more, to each other.&nbsp; Human software is social software.&nbsp; It creates communities.</p>
<p> If we&#8217;re bound for the <a title="Age of Spiritual Machines" href="http://us.penguingroup.com/static/packages/us/kurzweil/excerpts/exmain.htm">Age of Spiritual Machines</a>, it seems that human software is the road that will get us there.&nbsp; Recently my friend&#8217;s brother bought him a <a title="World of Warcraft" href="http://www.worldofwarcraft.com/index.xml"><span style="font-style: italic;">World of Warcraft</span></a> character for about $100 on eBay.&nbsp; My friend and his brother wanted to spend time together, and considering they live in different parts of the country, <span style="font-style: italic;">World of Warcraft </span>was a great venue.&nbsp; It also gave the brothers a chance to relive their childhood relationship as adults.&nbsp; The big brother was happy for a new chance to show his little brother the ropes of this virtual world. Now, when my friend shares his online experiences with me, he often talks about the things he and his brother can do and not the things their characters do.&nbsp; It&#8217;s almost like a new version of the <a title="Turing test" href="http://en.wikipedia.org/wiki/Turing_test">Turing test</a>: Can the virtual world fool you into thinking your avatar is you?</p>
<p> It&#8217;s impossible to talk about this without mentioning the <a href="http://us.wii.com/">Nintendo Wii</a>.&nbsp; The more social &quot;party games&quot; that have long been Nintendo&#8217;s focus plus the Wii&#8217;s brand new way of playing are an auspicious mix.&nbsp; Accelerometers and motion sensors have been around for a while, but the real magic of the Wii is in the software.&nbsp; How does some motion of your hand affect what happens in the game and does it make sense?&nbsp; Thinking about <span style="font-style: italic;">World of Warcraft</span> and the Wii, it is no surprise that games are leading the way in bringing the human factor into software.</p>
<p>Another development that has had a big impact on me as a software engineer is the popularity of Ruby.&nbsp; Ruby claims to be the programmer&#8217;s programming language.&nbsp; Like the Wii, it is fun and intuitive to use.&nbsp; Its flexibility and elegant syntax is, well, very human.&nbsp; If you agree with the viability of a bottom up approach, then you can argue that writing software in a more human language will lead to more human software.&nbsp; I think, with the many new web applications written in Ruby on Rails sprouting up lately, Ruby has helped make software more human.</p>
<p>I can&#8217;t predict what comes after <em>World of Warcraft</em>, Ruby, and the Wii, but it will inevitably be more natural, more inuitive, and more human.</p>
]]></content:encoded>
			<wfw:commentRss>http://bugblogger.com/wheres-the-humanity-11/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Become a Software Engineer</title>
		<link>http://bugblogger.com/become-a-software-engineer-6/</link>
		<comments>http://bugblogger.com/become-a-software-engineer-6/#comments</comments>
		<pubDate>Mon, 12 Feb 2007 18:53:38 +0000</pubDate>
		<dc:creator>Brian Ballantine</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://bugblogger.com/?p=6</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p>Last year, <span style="font-style: italic;">Money Magazine </span>rated software engineer the <a href="http://money.cnn.com/magazines/moneymag/bestjobs/top50/index.html" title="best job">best job</a> in America.&nbsp; When I read that, I was incredulous.&nbsp; I&#8217;m a software engineer, I thought, and my job cannot be the best job in America.&nbsp; My first question was, where do they come up with this crap? Luckily the information architects predicted that it would be my first question and left a link dangling right there in front of me.</p>
<p> It seems one of the most important factors for them is job growth.&nbsp; This is why chief executive is further down the list than physician assistant.&nbsp; They also don&#8217;t include very rare jobs, regardless of how sweet. Superhero and rock-god are nowhere on the list.&nbsp; Compensation is important, but the human factor also plays prominently in their analysis.&nbsp; They judged factors such as &quot;stress levels, flexibility in hours and working environment, creativity, and how easy it is to enter and advance in the field.&quot;</p>
<p> When viewing the career of software engineering through this lens, it really does make sense.&nbsp; I was happy to see that the number of software engineering jobs in America is predicted to increase almost 45% over the next 10 years.&nbsp; Just 5 years ago, outsourcing was predicted to destroy my career.&nbsp; I guess that was wrong, but those predictions came during a bit of a dark time.&nbsp; Software engineers and just about everyone else in the industry were suffering from disillusionment after the dot-com crash.&nbsp; Luckily, the industry and the career has matured since then.&nbsp; A real understanding in the value of creativity is coming from engineers and their employers.&nbsp; That brings us to the human factor.&nbsp; We&#8217;re beyond the days of thinking that it&#8217;s all about lines of code.&nbsp; Because of that, the work has gotten better and so has the job.</p>
<p> At the time I read the <span style="font-style: italic;">Money</span> article, I was working for a company that didn&#8217;t understand the human factor.&nbsp; I started working for them because they did travel and I love travelling (This is another point the Money article brings up, that as software engineers we can conflate other interests with out careers&#8211;travel, music, you name it, they need software).&nbsp; But they viewed programming as lines of code that you could farm off to foreign lands for a fraction of the price.&nbsp; For much of what they do, they can.&nbsp; But because they treat all of their engineers as hot-swappable resources, they&#8217;re never going to get much more out of what they are, and what they are is dying.</p>
<p> Of course, if you&#8217;re in a situation that you think could be better, you should try to find the better, which is what I soon did.&nbsp; Now I can talk about job growth and compensation in my estimation, but more importantly for me, there&#8217;s the human factor.&nbsp; My job has to be creative and interesting and the environment I am in has to facilitate that.&nbsp; On a good team working on an exciting project for a company that&#8217;s not trying to institutionalize the creative process, I start to think that <span style="font-style: italic;">Money</span> magazine might just be right.</p>
]]></content:encoded>
			<wfw:commentRss>http://bugblogger.com/become-a-software-engineer-6/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

