Archive for the ‘Uncategorized’ Category

Thursday, February 10th, 2011

Open Hardware Definition 1.0 Released!

Read the official post from Ayah Bdeir on the Open Hardware Summit blog! This is an exciting day in opening hardware!

We are pleased to announce the 1.0 of the Open Source Hardware Definition.

The definition has undergone a few rounds of feedback, and feedback collection has been done (online, forums, open hardware summit, stakeholder’s websites, email etc) and posted here for review. Gradually, feedback has been converging more and more, and support for the definition growing.

We would like to thank everyone who took an active part in drafting the definition, and discussing it.

Now, to move forward, please HELP:

1. Endorse the definition, post your feedback on version 1.0 on the forum and the mailing list as we work towards a 1.1 update in the next few weeks / months.

2. Take a look at the logos we are considering for “open source hardware”, give feedback or submit your own logo on the forum, in the thread LOGO.

3. Show your support of the OSHW Definition by applying the definition to your work/project/website

This is a very important step in propelling our movement forward. PLEASE FORWARD FAR AND WIDE.

Thursday, January 6th, 2011

Bug Labs + Verizon Wireless 4G LTE

vz_4glte_pb_ver_g_v 72dpiToday, at CES 2011 in Las Vegas, we announced our latest milestone with Verizon Wireless – support for their new 4G LTE network.   Check out the press release here. We’re thrilled to have the opportunity to work with Verizon and offer this new service to our customers.

The Bug System is now the world’s only 4G-enabled mobile product development platform.  This allows users to invent, prototype and deploy whole new categories of wireless device quickly and easily.   Imagine the possibilities – mobile hi-def video servers, 4G mobile hot spots, high-speed data back up devices, portable, wireless PBXs, the list goes on – all built in moments using BUG.

We anticipate great things with this new level of high performance connectivity and look forward to celebrating them on this blog.  If you have a great idea for a Verizon 4G LTE-powered device/app let us help you make it a reality!

Monday, December 27th, 2010

CES 2011 – Build. Connect. Share.

Screen shot 2010-12-27 at 5.48.21 PMWe’re all looking forward to CES in Las Vegas. This will mark the fourth time we’ve attended.  Our benchmark for CES awesomeness is 2008 where we won the CNET “Best of Show” Award for Emerging Tech.  It was a fantastic feeling.  This year we’re demoing the new, re-designed Bug System with partners at the show and hope you come by to see it (booth info below).

But perhaps more importantly, I feel like the industry is approaching an interesting inflection point.

More and more devices are designed and built with idea of “sharing” as a core value – think net-connected cameras, music systems, TVs, etc.  We believe this year’s show will highlight the game-changing importance of this connectedness.  Fewer and fewer devices are being designed and built as standalone non-networkable electronic islands.  Just about everything now-a-days is being re-considered in the light of the power of “social” – an approach we’ve embraced since our inception.

BUGs are designed from the ground-up to support network sharing of all kinds -  via local, near-field, wide area, satellite, inter-galatic network technologies – and our recent announcement with the largest US carriers should confirm how serious we are about its importance.  Virtually all our customer engagements are based on this foundation.

Three words embody how we approach everything we do, whether it’s the development of our own platform and services or our customer and partner engagements – Build, Connect, Share:

Build – our platform helps customers build/prototype and deploy innovative new networked devices in hours/days, not months/years.

Connect – BUG’s built-in networking capabilities allow users to instantly connect new devices to each other, peripherals, LANs, the Internet, etc.

Share – BUG’s open, Web-based APIs to provide immediate access all the information being produced/consumed by a new deployment.   If it sounds easy, it’s because it is.  You have to come and see it to believe it.

I’ll be doing a demo of all this at the AT&T Developer Conference on Wednesday Jan 5.  If you won’t be attending the AT&T event then be sure to come by the Verizon Wireless booth located in the South Hall, upper level, booth #35216.   We’ll be demoing the Bug System and showing off our latest LTE/4G connectivity using Verizon’s new high speed network capabilities.  I’ve been carrying my 4G BUG around for a bit now and it’s super fast.   Now, in addition to 3G, you can easily build and deploy (say, over a weekend!) innovative new LTE/4G-enabled devices using the open, modular BUG system.

Hope to see you there.  And feel free to contact me if you have any questions.

Tuesday, October 26th, 2010

Bug Labs and Sprint in M2M Partnership!

Screen shot 2010-10-26 at 4.30.47 PMOur customers are all interested in wireless communications – WiFi, Bluetooth, NFC, 3G, 4G, satellite, you name it, if it means having no wires they want to explore the opportunities.

With this in mind we’ve been working overtime to provide all the tools necessary to satisfy this need.  Which is why I am delighted to announce our partnership with Sprint, our latest alliance in the 3G/4G wireless space.

Jeff Jarvis, in his book “What Would Google Do” mentioned that “there are no mass markets, only a mass of niches”, a point with which I whole-heartedly agree.  Our partnership with Sprint now gives our customers a whole new selection of unique tools and services to fine tune their solutions to precisely meet their needs.  The benefits of this are in keeping with our core mission – helping product developers and designers prototype, produce and deploy new wireless electronic devices quickly and cost effectively.

One thing we share with the Sprint team is a passion for innovation and helping customers achieve unique value and advantage through creative uses of wireless technologies.  For example, Sprint has inaugurated a new M2M Collaboration Center in Burlingame, CA to showcase new solutions and demonstrate cutting edge technologies.  We’re a proud participant in this new center and think it will be a terrific way to expand the discussion of wireless M2M is whole new ways.

I’m excited by this new partnership and look forward to helping our customers realize all the benefits of Sprint’s network and application development environment.  Stay tuned!

Tuesday, October 19th, 2010

AT&T and Bug Labs Announce Partnership

ATT logoOur whole mission at Bug Labs is to eliminate the barriers to innovating in hardware (and there are many).  From open source hardware designs and software, to valuable partnerships in areas such as supply chain and manufacturing, we strive to make it easier for organizations large and small to design, build, produce and deploy innovative new electronic devices quickly and cost effectively.

In my post on September 22nd, I mentioned that the carriers in this country are becoming increasingly motivated and interested in inspiring whole new ways to innovate and bring new wireless devices to market, preferably on their networks.

If you combine their motivations with our mission, wonderful things start to happen.

As evidence of that, I am excited to announce today that we’ve partnered with AT&T to help developers seamlessly integrate 3G GSM wireless connectivity into whatever electronic device they can dream up with the BUG platform.  AT&T certified/network-ready wireless modules will become part of our integrated collection of BUGmodules.  This means the BUG-based device you put together can run, certified, on the AT&T network immediately – no further testing required.

With this announcement, AT&T becomes our exclusive provider of 3G GSM services in the US.  The benefits of GSM are well known – but perhaps the biggest is its international footprint.  Build and program a device in the US and deploy it in Europe without changing a thing.   That’s cool.  We will also be rolling out a number of innovative new programs with them in January, so stay tuned.

We are very excited by this new partnership and look forward to telling you more in the coming months.

In the meantime, you can check out the latest here att.m2m.com/buglabs

Friday, October 8th, 2010

Update Open Hardware Definition

The Open Hardware Definition has been updated  with a statement of principals:

Open source hardware is hardware whose design is made publicly available so that anyone can study, modify, distribute, make and sell the design or hardware based on that design. The hardware’s source, the design from which it is made, is available in the preferred format for making modifications to it. Ideally, open source hardware uses readily-available components and materials, standard processes, open infrastructure, unrestricted content, and open-source design tools to maximize the ability of individuals to make and use hardware. Open source hardware gives people the freedom to control their technology while sharing knowledge and encouraging commerce through the open exchange of designs.

Please view the entire definition draft here. And we invite you to post your thoughts, changes and addition to the definition on the forums for the 1.0 version. There will also be continued discussions on the mailing list.

Special thanks to everyone who gave feedback for the 0.4 draft, especially Windell Oskay, David Mellis, and Phillip Torrone for their hard work dedicating much time on the wording.

Read another excellent post on the topic by Sparkfun.

Wednesday, September 22nd, 2010

Bug Labs and Verizon Wireless Partner!

WIP_Logo2

The wireless carriers in this country face a daunting challenge – finding ways to charge for more and higher value data services fast enough to offset the deteriorating demand for high margin voice services – while simultaneously turning in positive earnings.  It’s a difficult trick to pull off.

Today there are a couple ways to do this; convince you to pay more for services on devices that you currently own (e.g. your phone) or get you to pay for services on new device types (e.g. iPad).

Given the focus of this blog, it won’t surprise you that I’d like to focus on the second approach, because it is here that I think a significant opportunity exists.  If you do a quick inventory of devices available on any of the carriers’ web sites you’ll see only a handful of device types available.  Obviously, the phone is the overwhelming focus – feature phones, multi-media phones, smart phones, etc.  You’ll also find a smattering of netbooks, wireless picture frames and USB modems, but that’s about it.  Your choices are pretty limited.

Now compare this selection to what’s available in any of the popular app stores.  I’ll use Apple’s because it’s the most famous.  Today you can avail yourself of over 250,000 applications organized loosely into 20 categories, and it’s still growing rapidly!  In this world, you have an entire universe of choice.

The explosion of software applications for the mobile world is testimony to the fact that, for the most part, the cost of innovating in software has gone to zero.  You, as a software developer, can get all the tools you need to create mind blowing new applications for no charge.  The results of this fact speak for themselves.

Now compare this with innovating in hardware.  Well, there is no comparison.  Today it is incredibly complicated and expensive to bring new wireless hardware devices to market.  In fact, it’s so hard that only large, well-financed companies can do it, and few of them well.  But does it HAVE to be this way?  No.  But changing how it all works will take time, energy and the participation of key industry players.  Which is why…

… I’m very happy to announce that we’re adding another, large, influential member to our growing community of open hardware advocates – Verizon Wireless.  It may come as a surprise to you that a company that is so often vilified for being closed is teaming up with Bug Labs, a company that is defined by its openness.  I was skeptical at first too.  But over the past several months the teams we’ve worked with at Verizon have demonstrated time and again their commitment to supporting our mission.  Their press release announcing our partnership (came out today) says it best.  And we’re on their website here!

Why is Verizon interested?  Because of the challenges I mentioned in the first paragraph.  They can do two things – deal with the status quo or change the game in the hopes of inspiring whole new categories of wireless device developer.  And why is this good?  Because it will lead to greater choice for us, the customer (both business and consumer).  And who knows – five years from now it may not seem weird at all to have a “Gadget Store” filled with 250,000 different wireless devices to choose from.  Stranger things have happened.

I’m thrilled to have them as a partner and look forward to telling you all about our progress.

Monday, September 20th, 2010

The Open Hardware Summit is SOLD OUT!

Earlier this evening about 11pm, the Open Hardware Summit sold out! We are so excited by the response.  In case you were still hoping to be part of it, we’ll be in the usual places: Twitter, flickr, blogs, forums and anything with a #openhardwaresummit. We are also video taping the event (We’re crossing our fingers we’ll have the bandwidth to stream it!) so in case you can’t make it to the Hall of Science we want you to feel included.

Thanks to everyone for all your support, we’re looking forward to a revolutionary event.

Thursday, September 9th, 2010

Tickets on sale for the Open Hardware Summit

Tickets for the Open Hardware Summit are on sale! Follow this link to purchase your ticket: http://www.openhardwaresummit.org/attend/

Tickets include breakfast, lunch and cocktail hour at the end of the day. Along with your ticket price, you will also receive a one-day pass to Maker Faire! Special thanks to Maker Faire for partnering with the Open Hardware Summit.

There is a reduced pass, while it lasts for artists, non-profits and students.

Thank you to HTINK, our fiscal sponsor for handling our ticketing finances.

If you’re traveling for the Summit, we also have lodging and travel suggestions on the Attend page.

Tuesday, July 13th, 2010

Announcing the Open Hardware Summit

OHS_Logo_onBlue

Bug Labs is excited to announce the Open Hardware Summit in conjunction with MAKE, and Creative Commons, and a little help from our friends at NYSCI, littleBits and Eyebeam!

The Open Hardware Summit will be a venue to present, promote and discuss the undergoing open source hardware movement. The summit will focus on hardware as a system, involving conversations on software, manufacturing, legal, and other factors surrounding open source hardware. It is taking place on September 23rd, at the New York Hall of Science – right before Maker Faire.

Open source hardware has a growing community around it – enough that we figured would fill a moderately-sized lecture hall. Together we are revolutionizing the method, processes and means in which electronics are made, and a lot of us have been doing this for several years now.  Mentoring and sharing are always an important piece to any open source project, so our goal is to have an entire day filled with mentoring and sharing of knowledge about the open hardware industry, how we aim to license open source hardware, and why it is an important charge to lead.

For more information on the Summit, please visit openharewaresummit.org.

I’d like to thank Ayah Bdeir for co-chairing the event with me, we both hope to see you there!